"Giving, life to your imagination."
3D Character Animation with Maya 2010 (Newly Added)
Course Duration: 240 Hours
1) User Interface.
2) 3D navigation and concepts.
Starting with basic 3D modeling and standard polygon primitives
CV and EP curves
Polygon Modeling (Edit Poly)
Snapping, Aligning tools.
A) Product Modeling.
Modeling gazettes, furniture etc.
B) Character Modeling.
Edge loop modeling
Low poly modeling
Modeling for gaming
(Modeling a complex human, animal or toon model as major assignment)
Standard Surface shaders (e.g. blinn, anisotropic, phong, lambert etc.) and their properties
Standard attributes like refraction, reflection, displacement, bump etc.
Creating common materials like wood, glass, plastic, metal etc. with the help of standard shaders
Hypershade, Shading Group and Linking nodes
UV Mapping and placement of textures
Creating required textures using Photoshop
Creating PSD network
Texturing for gaming
(UV mapping a complex model as a part of major assignment)
Standard lights and basic light attributes
Using concepts like Final Gather, Global Illumination & Caustics
Creating and using 'Physical Sun and Sky'
Using lights for creating Interior/Exterior Day/Night lighting
Standard camera attributes.
Depth of Field
Environment maps and Lenses
Basic camera shots and techniques for film
7) Dynamics & VFX
Soft/Rigid body and collision concepts
nCloth simulation and constraints
Creating effects like Shatter, Lighting, fire etc.
Particle collision event editor
Creating Hair and Fur
Basic Linking concepts in 3D
Linking and Hierarchy
Creating, Editing bones
Setting bones for character & machines
Adding IK (Inverse Kinematic) handles
Adding new attributes to Controllers
Wiring different parameters for Controllers to simplify animation
Skinning and adjusting the influences
Basic Animation concepts
Using Time-line and set key for animation
Creating simple Path animation for bike and cars
Study of Human and animal walk-cycle
Creating walk cycle for human and animals
Creating complex character animation
Set Character and Set Sub-Character
Creating 'Clips' and 'Poses'
Blending Clips in Trax Editor
Using Trax Editor and Graph Editor
Creating Facial expressions
Introduction to Rendering in layers, Render passes and Network Rendering
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