Diploma in Advanced Computing Arts (DACA)

 

Course Duration: 24 weeks fulltime

Course Fees: Rs. 79,000/-

Course Content:

 


  • Introduction to Computers.
  • Introduction to Windows XP/ Vista.
  • Introduction to Input Output Devices.
  • Hardware and Software.
  • Concepts of Flowcharting.
  • Creating Flowcharts.
  • Algorithms.
  • C Fundamentals.
  • Operators and Expressions.
  • Data Input and Output.
  • Control statement.
  • Functions.
  • Arrays.

 

-Digital Image Editing and Effects

  • Conventional Art and Computer Art.
  • Image Creation Techniques.
  • Image Editing Techniques.
  • Advanced Image Rendering Techniques.
  • Interface Designing based on hypothetical themes.

 

-Digital Image Editing and Effects

  • Conventional Art and Computer Art.
  • Image Creation Techniques.
  • Image Editing Techniques.
  • Advanced Image Rendering Techniques.
  • Interface Designing based on hypothetical themes.

 

-2D Animation

  • Introduction to Animation.
  • Basics of Animation.
  • Overview of Animation Software.
  • Addition and Subtraction technique.
  • Image Movement Technique.
  • Stretching and Squashing Technique.

 

  • Concepts of Layers.
  • Using the Effects and Filters.
  • Use of Dissolves and transitions.
  • Text Animation and Use of Semantic Devices.
  • Animated information Graphics.

 

  • Script and Character Development.
  • Visualization of different views.
  • How to Draw Expressions.
  • How to make Story-boardand.
  • How to achieve Lip Synchronization.

 

3DS Max User Interface, 3D navigation and concepts Modeling.

  • Starting with basic 3D modeling and standard primitives.
  • Spines and Modifiers.
  • Polygon Modeling.
  • Snapping, Aligning & Measuring tools.

 

A) Product and Architectural Modeling.

  • (Modeling an architectural interior as a part of preparatory project).

 

B) Character Modeling.

  • Edge loop modeling.
  • Low poly modeling.
  • Modeling for gaming.
  • (Modeling a complex human, animal or toon model as major assignment.)

 

  • Standard shaders (e.g. blinn, anisotropic, phong, lambert etc.) and their properties.
  • Standard attributes like refraction, reflection, displacement, bump etc.
  • Creating common materials like wood, glass, plastic, metal etc. with the help of standard.
  • shaders.
  • Architectural materials.
  • Composite, multi/sub object, blend & Mental-Ray/V-Ray materials.
  • UV Mapping and placement of textures.
  • Texturing techniques for gaming.
  • UVW Unwrapping.
  • Creating required textures using Photoshop(UV mapping a complex model as a part of major assignment) .

 

  • Standard lights and basic light attributes.
  • Photometric lights and it's attributes.
  • Mental-Ray lights.
  • Using concepts like Final Gather, Global Illumination & Caustics.
  • Creating a 'Daylight System'.
  • Using lights for creating Interior/Exterior Day/Night lighting.
  • Using Fog(Lighting Interior as a part of preparatory project).

 

  • Standard camera attributes.
  • Depth of Field.
  • Motion Blur.
  • Environment maps.
  • Setting camera for Architectural walk-through.
  • Basic camera shots and techniques for film.

 

  • Soft/Rigid body and collision concepts.
  • Force fields and Deflectors.
  • Particle effects.
  • Dynamic constraints.
  • Reactor animation.
  • Reactor cloth simulation and constraints.
  • Creating and using Garment.
  • Creating environment fog and fire effects.
  • PF source.
  • Creating Hair and Fur.

 

  • Basic Linking concepts in 3D.
  • Linking and Hierarchy.
  • Creating, Editing bones.
  • Setting bones for character & machines.
  • Adding IK (Inverse Kinematic) handles.
  • Creating Controllers.
  • Adding new attributes to Controllers.
  • Wiring different parameters for Controllers to simplify animation.
  • Skinning and adjusting the influences.

 

  •  Basic Animation concepts.
  • Using Time-line and set key for animation.
  • Creating simple Path animation for bike and cars.

 

  • Study of Human and animal walk-cycle.
  • Creating walk cycle for human and animals.
  • Complex Character animations.
  • Creating and using Biped.
  • Graph Editor and Dope Sheet.
  • Creating Facial expressions.

 

 Rendering

 

 Video-post

 

 Import-export of objects between Max and Auto-Cad for Architectural  visualization

 

1) User Interface.

2) 3D navigation and concepts.

3) Modeling.

  • Starting with basic 3D modeling and standard polygon primitives.
  • CV and EP curves.
  • Edit NURB.
  • Polygon Modeling (Edit Poly).
  • Subdivision Surfaces.
  • Snapping, Aligning tools.

 

A) Product Modeling.

  • Modeling gazettes, furniture etc.

 

B) Character Modeling.

  • Edge loop modeling.
  • Low poly modeling.
  • Modeling for gaming(Modeling a complex human, animal or toon model as major assignment).

 

4) Texturing.

  • Standard Surface shaders (e.g. blinn, anisotropic, phong, lambert etc.) and their properties.
  • Standard attributes like refraction, reflection, displacement, bump etc.
  • Creating common materials like wood, glass, plastic, metal etc. with the help of standard shaders.
  • Volumetric Shaders.
  • Mental-Ray nodes.
  • Hypershade, Shading Group and Linking nodes.
  • UV Mapping and placement of textures.
  • UVW Unwrapping.
  • Creating required textures using Photoshop.
  • Creating PSD network.
  • Normal mapping.
  • Texturing for gaming(UV mapping a complex model as a part of major assignment).

 

5) Lighting .

  • Standard lights and basic light attributes.
  • Mental-Ray lights.
  • Using concepts like Final Gather, Global Illumination & Caustics.
  • Creating and using 'Physical Sun and Sky'.
  • Using lights for creating Interior/Exterior Day/Night lighting.
  • Using Fog.

 

6) Camera.

  • Standard camera attributes.
  • Depth of Field.
  • Motion Blur.
  • Environment maps and Lenses.
  • Basic camera shots and techniques for film.

 

7) Dynamics & VFX

  • Soft/Rigid body and collision concepts.
  • Force fields.
  • Particle effects.
  • Dynamic constraints.
  • nDynamics.
  • nCloth simulation and constraints.
  • Creating effects like Shatter, Lighting, fire etc.
  • Particle collision event editor.
  • Fluid effects.
  • Creating Hair and Fur.

 

8) Rigging.

  • Basic Linking concepts in 3D.
  • Linking and Hierarchy.
  • Creating, Editing bones.
  • Setting bones for character & machines.
  • Adding IK (Inverse Kinematic) handles.
  • Creating Controllers.
  • Adding new attributes to Controllers.
  • Wiring different parameters for Controllers to simplify animation.
  • Skinning and adjusting the influences.

 

9) Animation.

  • Basic Animation concepts
  • Using Time-line and set key for animation.
  • Creating simple Path animation for bike and cars.

 

Character animation.

  • Study of Human and animal walk-cycle.
  • Creating walk cycle for human and animals.
  • Creating complex character animation.
  • Set Character and Set Sub-Character.
  • Creating 'Clips' and 'Poses'.
  • Blending Clips in Trax Editor.
  • Using Trax Editor and Graph Editor.
  • Animation constraints.
  • Creating Facial expressions.

 

10) Rendering.

  • Introduction to Rendering in layers, Render passes and Network Rendering.

 

-Digital Audio

  • Basic Qualities of Sound.
  • Digitization of Sound.
  • Introduction to Audio Card.
  • Editing and Mixing of WAV audio.
  • Introduction to Audio formats.

 

-Digital Video

  • Basics of Video.
  • Video Capturing through Camera.
  • Video Editing using Software.

 

-Multimedia Presentations

  • The Concepts of Multimedia Authoring.
  • Introduction to Authoring tools.
  • Organization of Contents.
  • Visualization of script / story board.
  • Collection of Visual Material.
  • Recording and Digitization of Audio/ Video Clips.
  • Content Integration and Scripting Basic.

 

  • Scripting for Interactivity.
  • Application Development.

 

  • Overview of Internet and Web Pages.
  • Introduction to.php Tags.
  • Introduction to Web Browser.
  • Introduction to.php Editor.

 

  • Introduction to CSS.
  • Applying style sheets.

 

  • Introduction to JavaScript.
  • Using JavaScript in.php pages.

 

 SEO
  • Introduction to Search Engine Optimization.
  • Using SEO techniques in.php pages.

 

  • Introduction to GIF Animation.
  • Introduction to Flash Intros, Flash banners.
  • Vector Animation Techniques and Text Effects.
  • Basic Interactivity Techniques/ Action Scripting.
  • Image Optimization for Web.
  • Animation Optimization for Web.
  • Creating layout in Professional Image-editing software.
  • .php conversion using Professional.php- Editor.

 

  • Industrial visit & Interaction with Industry Experts.

 

 

 

 

about

Established in May 2011 with the vision of playing leading role in the world of multimedia industry.Orlando has since grown,shaped and matured into maintaining a prominent position and reputation as an elite body of creative & technical resource. >>Read More


On Web On Site

Home











Templates Downloads


Free Software Downloads


Get in Touch